rem Textures: load and wrap an image - OpenDBC tutorial (DarkBASIC Classic) rem Media: bricks.jpg from examples/dbc/tutorials/3d sync on : sync rate 60 autocam off color backdrop rgb(12, 14, 24) load image "bricks.jpg", 1 make object box 1, 60, 30, 2 texture object 1, 1 position camera 0, 0, -60 point camera 0, 0, 0 do t = wrapvalue(t + 1) yrotate object 1, sin(t) * 30 sync loop