rem 3D primitives: place, colour, rotate - OpenDBC tutorial (DarkBASIC Classic) sync on : sync rate 60 autocam off color backdrop rgb(20, 24, 40) make object cube 1, 10 make object plain 6, 80, 40 position object 1, -28, 0, 0 color object 1, rgb(255, 90, 90) xrotate object 6, 90 : rem lay the plain down as a floor position object 6, 0, -5, 0 color object 6, rgb(60, 70, 100) position camera 0, 20, -60 point camera -14, 0, 0 do sync loop